|Anforderungen||Study subject: computer science, human computer interaction, or similar Knowledge of the modules Usability Engineering and Neuro-Usability desirable|
The aim of this thesis is to model the impact of network delay in a cloud gaming system using diverse input devices such as mouse and keyboard, a gamepad or touch input. Therefore, the impact of delay for different game scenarios must be assess in a subjective experiment. For the selection of game scenarios, a careful differentiation considering the kind or goal of an input is mandatory. Multiple quality dimensions can be assessed using questionnaires but also objective metrics such as performance tracking or physiological measurements such as ECG can be used.